Corner above the slot with white facing right; the edge is on the left, its top colour matching the corner's front sticker.
Algorithms
U' R U R' U R U R'
8 moves · R and U only
YOURS
U2 R U' R' U' R U R'
8 moves · R and U only
U F' U F U' R U R'
8 moves
U' F' U' F U2 R U R'
8 moves
Relations
Mirror
F2L 9
Your algorithm backwards
R U' R' U' R U' R' U
solves F2L 4
That's why your scrambles are never the inverse of the algorithm: you'd be practising F2L 4 without knowing it. CubeDojo builds a random state with this case and checks it comes out.