Corner above the slot with white facing you; the edge is beside it on the right but not paired: its top colour is that of the corner's right sticker.
Algorithms
U' R U2 R' U F' U' F
8 moves
YOURS
F U2 F2 U' F2 U' F'
7 moves
Relations
Mirror
F2L 12
Your algorithm backwards
F' U F U' R U2 R' U
solves F2L 1
That's why your scrambles are never the inverse of the algorithm: you'd be practising F2L 1 without knowing it. CubeDojo builds a random state with this case and checks it comes out.