Corner above the slot with white facing right; the edge is beside it in front but not paired: its top colour is that of the corner's front sticker.
Algorithms
R' U2 R2 U R2 U R
7 moves · R and U only
YOURS
U F' U2 F U' R U R'
8 moves
Relations
Mirror
F2L 11
Your algorithm backwards
R' U' R2 U' R2 U2 R
solves F2L 1
That's why your scrambles are never the inverse of the algorithm: you'd be practising F2L 1 without knowing it. CubeDojo builds a random state with this case and checks it comes out.