Corner above the slot with white facing you; the edge is beside it in front and their top colours match.
Algorithms
F' U F U2 R U R'
7 moves
YOURS
R U' R U2 R2 U' R2 U' R2
9 moves · R and U only
U' R' U2 R' U R' U' R U2 R
10 moves · R and U only
U' R2 U2 R U' R' U R' U2 R2
10 moves · R and U only
Relations
Mirror
F2L 16
Your algorithm backwards
R U' R' U2 F' U' F
solves F2L 16
That's why your scrambles are never the inverse of the algorithm: you'd be practising F2L 16 without knowing it. CubeDojo builds a random state with this case and checks it comes out.