White on top, corner above the slot; the edge is beside it on the right, its top colour matching the corner's right sticker.
Algorithms
R U2 R' U' R U R'
7 moves · R and U only
YOURS
U2 R2 U2 F R F' U2 R2
8 moves
Relations
Mirror
F2L 18
Your algorithm backwards
R U' R' U R U2 R'
solves F2L 1
That's why your scrambles are never the inverse of the algorithm: you'd be practising F2L 1 without knowing it. CubeDojo builds a random state with this case and checks it comes out.