White on top, corner above the slot; the edge is on the left, its top colour matching the corner's front sticker.
Algorithms
U' F' U2 F2 R' F' R
7 moves
YOURS
U' F' U2 F U' F' U F
8 moves
U' F' U2 F U2 F' U2 F
8 moves
Relations
Mirror
F2L 19
Your algorithm backwards
R' F R F2 U2 F U
solves F2L 2
That's why your scrambles are never the inverse of the algorithm: you'd be practising F2L 2 without knowing it. CubeDojo builds a random state with this case and checks it comes out.