Corner above the slot with white facing you; the edge is on the left, its top colour matching the corner's right sticker.
Algorithms
F' U' F
3 moves
YOURS
Relations
Mirror
F2L 4
Your algorithm backwards
F' U F
solves F2L 2
That's why your scrambles are never the inverse of the algorithm: you'd be practising F2L 2 without knowing it. CubeDojo builds a random state with this case and checks it comes out.