CubeDojo

Algorithms › F2L

F2L 28

The algorithm, how to recognise it and how to practise it without cheating.

Probability1/38
Moves6
TypeCorner in the slot
Inverse and mirror27

Recommended algorithm

R U2 R' F' U2 F

6 moves

Alternatives

  • F' U F2 R' F' R6 moves
  • R U R' U F' U2 F7 moves
  • R U R' U2 F' U F7 moves

How to recognise it

Corner in the slot with white facing right; the edge is at the front of the top layer, its front sticker matching the front centre.

Its inverse is another case

Do the 28 algorithm backwards, F' U2 F R U2 R', and you are solving 27.

That's why CubeDojo never scrambles 28 that way: it builds a random state with the case fixed, so you practise 28 and not 27.

Practise 28 now

Random-state scrambles, a timer and spaced review. Free, on the web and on your phone.

Train 28

Other cases: Corner in the slot