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F2L 4

The algorithm, how to recognise it and how to practise it without cheating.

Probability1/38
Moves3
TypeBasic inserts
Inverse and mirror3

Recommended algorithm

R U R'

3 moves · R and U only

How to recognise it

Corner above the slot with white facing right; the edge is at the back, its top colour matching the corner's front sticker.

Its inverse is another case

Do the 4 algorithm backwards, R U' R', and you are solving 1.

That's why CubeDojo never scrambles 4 that way: it builds a random state with the case fixed, so you practise 4 and not 1.

Practise 4 now

Random-state scrambles, a timer and spaced review. Free, on the web and on your phone.

Train 4

Other cases: Basic inserts